![]() ![]() Shepard immediately characterizes the latter as brainwashing, but Legion points out that they're seeing it as if the Geth are human, which they're not. Legion has discovered the home base of the faction of its people that sided with the Reapers, and tells Shepard they can either destroy them or, with a software patch, get them to rejoin the peaceful majority of the Geth. One of the most obvious instances of this is in the Geth Legion's loyalty mission in Mass Effect 2. They each have their own values and culture, and the series repeatedly gives the player the option to meet them on their own terms. One of the most interesting things about Mass Effect is how it treats the alien races around humanity. 4th Best Mass Effect Decision: Rewrite or destroy the heretics It's a horrible, messy way to end this mission chain and I don't see what incentive any player who was attached enough to Wrex to save him on Virmire would have to take this path. However, if either Eve or Wrex are alive, then the only way you can sabotage the cure is to kill Mordin yourself - and Wrex later discovers your subterfuge, forcing you to kill him as well. Now, if you're only doing this because you want to save Mordin in a playthrough with Wreav, taking this option is a bit more forgivable. A Salarian leader (who you don't know, by the way) contacts you and offers you help if you instead sabotage the cure so the genophage remains. Depending on whether you save Wrex on Virmire, either he or his brother Wreav will be the krogan leader on Tuchanka who demands you cure the genophage to earn the Krogan's help. I'm starting the worst list with a choice that's confusing under a particular set of circumstances, albeit ones that I think most players will be likely to have for their playthroughs. ![]()
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